![]() The object manager provides you with a tree based overview of your scene. As you add objects to your scene you'll see them appear in the object manager. Managers do what their names imply they help you to manage the various aspects of your project. ![]() If you get lost or want to clean things up you can simply go to file>new and start a new project. Feel free to click on anything you want and get comfortable with using the flyout pallets. Once you've done this, take a moment to explore the icons that you can see in the interface. Now, move the cursor to the object you want to add and release the mouse button. Then, when the palette appears keep the mouse button down. As a side note, you can also streamline this action simply click and hold on the icon. If you decide there's nothing in the pallet you like you can click off the palette to close it or hit escape on the keyboard. Once the palette appears you can release the mouse button and then left click the object you want to add to the scene. If you just left click one of these icons it will perform as expected such as adding a cube If you click and hold the icon a flyout palette appears containing related objects. Next, some icons have a small black triangle in the lower right corner just like in some of your favorite Adobe applications. Be sure to take notice of the blue highlight as this is there to remind you which mode you're currently in. Now, you can click the icons along the left side of the interface to change whether you're editing the points, edges, or polygons that make up that cube. Since this command can only work on some objects you'll see that it becomes grayed out letting you know that it won't work if you try clicking on it again. This performs the command on the cube specifically converting a parametric object into a polygon object. Say that you create a cube if you have this cube selected you can start by clicking the make editable icon. The component modes on the left hand palette are an example of this. In the case of a toggle you'll see a blue highlight shown on the icon showing you the tool or mode is active. Like adding a cube or opening the render settings. in the case of a function clicking icon will perform the action associated with the icon and then it's done. Icons can ither perform a function such as creating an object or opening a window or they can act as a toggle such as restricting an axis or changing component modes. You'll also be able to see some information about what ever your mouse is over displayed in the status bar at the bottom of the interface. If you hold your mouse over an icon for an extended period of time balloon help will pop up giving you a bit more information about that icon. By moving your mouse over an icon you'll highlight it. While the palette along the left side of the interface allows a toggle various modes used for editing objects. The palette along the top of the interface contains icons relating to moving, scaling, or rotating an object, rendering, or adding new objects to your scene. pallets are like containers for icons and icons allow you to enable tools, add objects, or perform commands. These include pallets, managers, menus, and the view panel. The interface can be broken down into a few key areas. This layout provides you with just about everything you need to get started with a new project. ![]() Now when you first open Cinema 4D you're presented with this startup layout. You can also select alternate menus from this location. From this drop down you can select the preset layouts or custom layouts you've previously saved. These can be found in the layout drop down in the top right corner of the interface. Each addition of Cinema also comes with several different layouts that you can choose from. While everything in this video will apply to Prime, Broadcast, Visualize, and Studio you may notice that some of the menus are different. ![]() This video is made using cinema 4D release15 Studio Edition. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |